Custom Behaviors for Advanced Microsoft Silverlight UI Effects
Learn how to light up your Silverlight application by using behaviors to add physics-based animation and rich interactivity. Hear tips and tricks on how to create advanced behaviors, techniques to make them extensible, and how they can be integrated to create immersive applications and enhance interactive games.
New Developer Tools in Windows Embedded Standard 2011
See how Windows Embedded Standard 2011 fuses the power and functionality of Windows 7 with the flexibility and workflow needed for the embedded developer to make devices come to life. Discover 2 distinct development experiences, Image Based Wizard v. Image Configuration Editor, and explore the workflow for creating an embedded device with Windows Embedded Standard 2011.
Multi-Touch on Microsoft Surface and Windows 7 for .NET Developers
Multi-touch is going mainstream as part of Microsoft Surface and Windows 7. Come to this session to learn about how to create innovative new user experiences with touch – and how .NET developers can share code between both of these platforms. You’ll get a deep dive on the new touch capabilities in WPF 4 and the subset in Silverlight 3. You will also see how the unique capabilities of Microsoft Surface take multi-touch to a whole new level.
Advanced Graphics Functionality Using DirectX
The number of PC configurations is exploding. With the onset of netbooks as well as high-end desktop systems using the latest in graphics hardware, creating an application that can target all of these systems is getting harder every year. Join us as we explore the many options available in Windows 7 to facilitate graphics development across all different hardware configurations, from low-end integrated to top of the line discrete GPUs. Learn advanced performance and rendering techniques for Direct2D and DirectWrite, and the interoperability of Windows 7 technologies for making slick, high-quality graphics for your applications of the future.
Windows Touch Deep Dive
Windows provides applications a default experience for gestures and touch interaction. Applications that want to go beyond that basic experience have a powerful platform to build on top of. This session is targeted at developers interested in building touch-optimized experiences. We look closely at some of the more powerful portions of the Touch platform, like manipulation and inertia processors, as well as cover real-world problems that developers have encountered and overcome. Come help build the next generation of user experiences!
Developing with the Windows API Code Pack for .NET Framework
The Windows API Code Pack for Microsoft .NET Framework provides a source code library that can be used to access some new Windows 7 features (and some existing features of older versions of Windows operating system) from managed code. These Windows features are not available to developers today in the .NET Framework. This session will show you how to access features like taskbar integration, jumplists, libraries, sensor platform, Direct2D, and more.
Advanced Windows Presentation Foundation Application Performance Tuning and Analysis
Come walk through the top performance and coding pitfalls in large-scale, complex Windows Presentation Foundation (WPF) applications. Learn to use the performance analysis tools and methodologies to find problems in real application scenarios, and discuss solutions to optimize your WPF application for maximum performance. Understand how to tackle a non-performing app and transform it into a quality application that runs as well as it looks.
Windows Presentation Foundation 4 Plumbing and Internals
Come get the inside scoop on how Windows Presentation Foundation (WPF) powers all its rich services – like layout, databinding, and animation. There is a lot of heavy lifting done for you under the hood; in this session, we crack open these system components, including the trees (visual, logical, and inheritance), the property system and its change notification, and a few of the routing systems that all messages go through. Bring your hard-hat for this one!
How Microsoft Visual Studio 2010 Was Built with WPF 4
Get an insider’s look at how Microsoft created the next-generation, large-scale integrated development environment experience using Windows Presentation Foundation (WPF) 4. Learn best practices and hear real-world experiences in developing mixed Win32-WPF applications that combine WPF content with Win32 HWNDs. Discover how Visual Studio 2010 uses the new WPF text-rendering stack that utilizes DWrite.
Embodiment: The Third Great Wave of Computing Applications
Come hear about the next major wave of computing applications from Butler Lampson, a recognized leader in modern networking, and alumnus of Berkeley, Xerox PARC, and Digital’s Systems Research Center. Learn how computing applications evolved beginning with simulation, then communication, and how we're beginning to use computers for embodiment: nontrivial interactions with the physical world. Today there are sensor networks like the Inrix traffic information system, robots like the Roomba vacuum cleaner, and cameras that can pick out faces and even smiles. In a few years we will have cars that drive themselves, glasses that overlay the person you are looking at with their name and contact information, telepresence systems that make most business travel unnecessary, and other applications as yet unimagined. Hear about the new embodiment wave of computing applications from one of the leaders in the field.
Wednesday, April 14, 2010
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